I’m a 3D artist based in London. I specialise in character design for video game production and real-time rendering engines.
I’ve spent half of my life drawing and the other half experimenting with new mediums and exploring new tools. In 2019, I graduated with a Bachelor of Arts in Computer Games Art from Anglia Ruskin University, where I developed several character design projects and video game productions.
I am experienced in the pipeline of 3D game assets for Unity and Unreal Engine, and my main tools are Zbrush, Maya, Photoshop, and Substance Painter.